Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
TC 242 or (STA 110 and STA 113)
Restrictions:
Open to students in the Department of Telecommunication, Information Studies and Media or in the Design Specialization.
Description:
Principles of 3D of computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
(CAS 111 and CAS 205) or (STA 110 and STA 113)
Restrictions:
Open to students in the Department of Telecommunication, Information Studies and Media or in the Design Specialization or in the Game Design and Development Specialization.
Description:
Principles of 3D of computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
{CAS 111 and (CAS 206 or CAS 205 or CAS 207)} or (STA 110 and STA 113)
Restrictions:
Open to students in the Department of Telecommunication, Information Studies and Media or in the Design Specialization or in the Game Design and Development Specialization.
Description:
Principles of 3D of computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
{(CAS 111 or CAS 112) and (CAS 206 or CAS 205 or CAS 207)} or (STA 110 and STA 113)
Restrictions:
Open to students in the Department of Telecommunication, Information Studies and Media or in the Game Design and Development Specialization.
Description:
Principles of 3D of computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Semester:
Fall of every year, Spring of every year, Summer of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
{(CAS 111 or CAS 112) and (CAS 205 or CAS 206 or CAS 207)} or (STA 110 and STA 113)
Restrictions:
Open to students in the Department of Media and Information or in the Game Design and Development Specialization.
Description:
Principles of 3D of computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Semester:
Fall of every year, Spring of every year, Summer of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
(CAS 116) or (STA 110 and STA 113) or (CAS 205 or CAS 206 or CAS 207)
Restrictions:
Open to students in the Department of Media and Information or in the Game Design and Development Minor.
Description:
Principles of 3D of computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Semester:
Fall of every year, Spring of every year, Summer of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
(CAS 116) or (STA 110 and STA 113) or (CAS 205 or CAS 206 or CAS 207)
Restrictions:
Open to students in the Department of Media and Information or in the Game Design and Development Minor or in the Computer Science Major or in the Graphic Design Major or in the Bachelor of Fine Arts in Studio Art or in the Studio Art Major.
Description:
Principles of 3D computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Semester:
Fall of every year, Spring of every year, Summer of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Restrictions:
Open to students in the Department of Media and Information or in the Computer Science Major or in the Game Design and Development Minor or in the Graphic Design Major or in the Bachelor of Fine Arts in Studio Art or in the Studio Art Major.
Description:
Principles of 3D computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.