Course Descriptions

The Course Descriptions catalog describes all undergraduate and graduate courses offered by Michigan State University. The searches below only return course versions Fall 2000 and forward. Please refer to the Archived Course Descriptions for versions prior to Fall 2000.

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Course Descriptions: Search Results

TC 247  Three-Dimensional Design of the Virtual Form

Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
TC 242 or (STA 110 and STA 113)
Restrictions:
Open to students in the Department of Telecommunication, Information Studies and Media or in the Design Specialization.
Description:
Principles of 3D of computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Effective Dates:
FS08 - US11


TC 247  Three-Dimensional Modeling and Design

Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
(CAS 111 and CAS 205) or (STA 110 and STA 113)
Restrictions:
Open to students in the Department of Telecommunication, Information Studies and Media or in the Design Specialization or in the Game Design and Development Specialization.
Description:
Principles of 3D of computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Effective Dates:
FS11 - US12


TC 247  Three-Dimensional Modeling and Design

Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
{CAS 111 and (CAS 206 or CAS 205 or CAS 207)} or (STA 110 and STA 113)
Restrictions:
Open to students in the Department of Telecommunication, Information Studies and Media or in the Design Specialization or in the Game Design and Development Specialization.
Description:
Principles of 3D of computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Effective Dates:
FS12 - US14


TC 247  Three-Dimensional Modeling and Design

Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
{(CAS 111 or CAS 112) and (CAS 206 or CAS 205 or CAS 207)} or (STA 110 and STA 113)
Restrictions:
Open to students in the Department of Telecommunication, Information Studies and Media or in the Game Design and Development Specialization.
Description:
Principles of 3D of computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Effective Dates:
FS14 - US15


MI 247  Three-Dimensional Modeling and Design

Semester:
Fall of every year, Spring of every year, Summer of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
{(CAS 111 or CAS 112) and (CAS 205 or CAS 206 or CAS 207)} or (STA 110 and STA 113)
Restrictions:
Open to students in the Department of Media and Information or in the Game Design and Development Specialization.
Description:
Principles of 3D of computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Semester Alias:
TC 247
Effective Dates:
FS15 - US16


MI 247  Three-Dimensional Graphics and Design

Semester:
Fall of every year, Spring of every year, Summer of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
(CAS 116) or (STA 110 and STA 113) or (CAS 205 or CAS 206 or CAS 207)
Restrictions:
Open to students in the Department of Media and Information or in the Game Design and Development Minor.
Description:
Principles of 3D of computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Semester Alias:
TC 247
Effective Dates:
FS16 - US19


MI 247  Three-Dimensional Graphics and Design

Semester:
Fall of every year, Spring of every year, Summer of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
(CAS 116) or (STA 110 and STA 113) or (CAS 205 or CAS 206 or CAS 207)
Restrictions:
Open to students in the Department of Media and Information or in the Game Design and Development Minor or in the Computer Science Major or in the Graphic Design Major or in the Bachelor of Fine Arts in Studio Art or in the Studio Art Major.
Description:
Principles of 3D computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Semester Alias:
TC 247
Effective Dates:
FS19 - Open


MI 247  Three-Dimensional Graphics and Design (Interim Change)

Semester:
Fall of every year, Spring of every year, Summer of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Restrictions:
Open to students in the Department of Media and Information or in the Computer Science Major or in the Game Design and Development Minor or in the Graphic Design Major or in the Bachelor of Fine Arts in Studio Art or in the Studio Art Major.
Description:
Principles of 3D computer graphics applied in cinema, games, illustration, design and sculpture. Use of 3D software to create and manipulate synthetic objects, materials, lights, and cameras.
Semester Alias:
TC 247
Effective Dates:
FS24 - Open