Semester:
Fall of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 1 Lab Hours: 4
Restrictions:
Open to students in the Game Design and Development Specialization and open to graduate students in the Department of Telecommunication, Information Studies and Media.
Description:
Conceptualization, design documentation, planning, prototyping, and distribution of games.
Semester:
Fall of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 1 Lab Hours: 4
Restrictions:
Open to students in the Game Design and Development Specialization and open to graduate students in the Department of Telecommunication, Information Studies and Media.
Description:
Conceptualization, design documentation, planning, prototyping, and distribution of games.
Semester:
Fall of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 1 Lab Hours: 4
Restrictions:
Open to students in the Game Design and Development Specialization and open to graduate students in the Department of Media and Information.
Description:
Conceptualization, design documentation, planning, prototyping, and distribution of games.
Semester:
Fall of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Restrictions:
Open to students in the Game Design and Development Minor and open to graduate students in the Department of Media and Information.
Description:
Conceptualization, design documentation, planning, prototyping, and distribution of games.