Course Descriptions

The Course Descriptions catalog describes all undergraduate and graduate courses offered by Michigan State University. The searches below only return course versions Fall 2000 and forward. Please refer to the Archived Course Descriptions for versions prior to Fall 2000.

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Course Descriptions: Search Results

TC 455  3D Game and Simulation Design (W)

Semester:
Fall of every year
Credits:
Total Credits: 4   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 4
Prerequisite:
(TC 445) and completion of Tier I writing requirement
Restrictions:
Approval of department; application required.
Description:
Advanced design, architecture, and creation concepts related to the development of real-time interaction 3D design for gaming, simulation, and immersive virtual environments.
Effective Dates:
FS05 - US08


TC 455  3D Game and Simulation Design (W)

Semester:
Fall of every year
Credits:
Total Credits: 4   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 4
Prerequisite:
(TC 445) and completion of Tier I writing requirement
Recommended Background:
TC 247
Restrictions:
Open to juniors or seniors or graduate students in the Department of Telecommunication, Information Studies and Media or in the Design Specialization or in the Game Design and Development Specialization.
Description:
Advanced design, architecture, and creation concepts related to the development of real-time interaction 3D design for gaming, simulation, and immersive virtual environments.
Effective Dates:
FS08 - US11


TC 455  Game Design and Development II

Semester:
Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
TC 445 and Completion of Tier I Writing Requirement
Recommended Background:
TC 247 or TC 347
Restrictions:
Open to students in the Design Specialization or in the Game Design and Development Specialization and open to graduate students in the Department of Telecommunication, Information Studies and Media.
Description:
Advanced design, architecture, and creation concepts related to the development of real-time interaction 3D design for gaming, simulation, and immersive virtual environments.
Effective Dates:
FS11 - US14


TC 455  Game Design and Development II

Semester:
Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
TC 445 and Completion of Tier I Writing Requirement
Recommended Background:
TC 247 or TC 347
Restrictions:
Open to students in the Design Specialization or in the Game Design and Development Specialization and open to graduate students in the Department of Telecommunication, Information Studies and Media.
Description:
Advanced design, architecture, and creation concepts related to the development of real-time interaction 3D design for gaming, simulation, and immersive virtual environments.
Effective Dates:
FS14 - US15


MI 455  Game Design and Development II

Semester:
Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
MI 445 and Completion of Tier I Writing Requirement
Restrictions:
Open to students in the Game Design and Development Specialization and open to graduate students in the Department of Media and Information.
Description:
Advanced design, architecture, and creation concepts related to the development of real-time interaction 3D design for gaming, simulation, and immersive virtual environments.
Semester Alias:
TC 455
Effective Dates:
FS15 - US16


MI 455  Game Design and Development II

Semester:
Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
MI 445
Restrictions:
Open to students in the Game Design and Development Minor and open to graduate students in the Department of Media and Information.
Description:
Advanced design, architecture, and creation concepts related to the development of real-time interaction 3D design for gaming, simulation, and immersive virtual environments.
Semester Alias:
TC 455
Effective Dates:
FS16 - Open