Description:
Graphics hardware. Fundamental algorithms. Two- and three-dimensional imaging geometry and transformations. Curve and surface design, rendering, shading, color, and animation.
Description:
Graphics hardware. Fundamental algorithms. Two- and three-dimensional imaging geometry and transformations. Curve and surface design, rendering, shading, color, and animation.
Description:
Graphics hardware. Fundamental algorithms. Two- and three-dimensional imaging geometry and transformations. Curve and surface design, rendering, shading, color, and animation.
Description:
Graphics hardware. Fundamental algorithms. Two- and three-dimensional imaging geometry and transformations. Curve and surface design, rendering, shading, color, and animation.
Description:
Graphics hardware. Fundamental algorithms. Two- and three-dimensional imaging geometry and transformations. Curve and surface design, rendering, shading, color, and animation.
Semester:
Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 3
Prerequisite:
MTH 314 and (CSE 331 or CSE 335)
Restrictions:
Open only to juniors or seniors or graduate students in the Department of Computer Science and Engineering or to juniors or seniors in the Computer Engineering major or the LBS Computer Science field of concentration or the LBS Computer Science coordinate major.
Description:
Graphics systems. Two- and three-dimensional imaging geometry and transformations. Curve and surface design. Rendering, shading, color, and animation. Graphics programming.
Semester:
Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 3
Prerequisite:
(MTH 234 or LB 220) and (CSE 331 or CSE 335)
Restrictions:
Open to juniors or seniors or graduate students in the Department of Computer Science and Engineering and open to juniors or seniors in the Computer Engineering major or in the Lyman Briggs Computer Science Coordinate Major or in the Lyman Briggs Computer Science major.
Description:
Graphics systems. Two- and three-dimensional imaging geometry and transformations. Curve and surface design. Rendering, shading, color, and animation. Graphics programming.
Semester:
Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 3
Prerequisite:
CSE 331 or CSE 335
Restrictions:
Open to students in the Department of Computer Science and Engineering or in the Computer Engineering Major or in the Lyman Briggs Computer Science Coordinate Major or in the Lyman Briggs Computer Science Major or in the Computer Science Disciplinary Teaching Minor.
Description:
Graphics systems. Two- and three-dimensional imaging geometry and transformations. Curve and surface design. Rendering, shading, color, and animation. Graphics programming.
Semester:
Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 3
Prerequisite:
CSE 331 or CSE 335
Restrictions:
Open to students in the Computer Engineering Major or in the Computer Science Major or in the Lyman Briggs Computer Science Coordinate Major or in the Lyman Briggs Computer Science Major or in the Computer Science Disciplinary Teaching Minor.
Description:
Graphics systems. Two- and three-dimensional imaging geometry and transformations. Curve and surface design. Rendering, shading, color, and animation. Graphics programming.
Semester:
Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 3
Prerequisite:
CSE 331 or CSE 335
Restrictions:
Open to juniors or seniors in the College of Engineering or in the Computer Science Minor or in the Lyman Briggs Computer Science Coordinate Major or in the Lyman Briggs Computer Science Major.
Description:
Graphics systems. Two- and three-dimensional imaging geometry and transformations. Curve and surface design. Rendering, shading, color, and animation. Graphics programming.
Semester:
Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 3
Prerequisite:
(CSE 331 or CSE 335) and (MTH 314 or ECE 280)
Restrictions:
Open to juniors or seniors in the College of Engineering or in the Computer Science Minor or in the Lyman Briggs Computer Science Coordinate Major or in the Lyman Briggs Computer Science Major.
Description:
Theory and practice for the generation of two- and three-dimensional imagery.