Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
(TC 201 or TC 242) and (CSE 101 or CSE 131 or CSE 231)
Restrictions:
Open to students in the Department of Telecommunication, Information Studies and Media or in the Design Specialization.
Description:
Brainstorming, planning, implementing, and troubleshooting applications and interfaces for interactive media. Basic principles of programming for interactivity.
Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
TC 201 and CAS 204 and CAS 208
Restrictions:
Open to students in the Department of Telecommunication, Information Studies and Media or in the Design Specialization or in the Game Design and Development Specialization.
Description:
Brainstorming, planning, implementing, and troubleshooting applications and interfaces for interactive media. Basic principles of programming for interactivity.
Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
TC 201 and CAS 204 and CAS 208
Restrictions:
Open to students in the Department of Telecommunication, Information Studies and Media or in the Design Specialization or in the Game Design and Development Specialization or in the Information Technology Specialization.
Description:
Brainstorming, planning, implementing, and troubleshooting applications and interfaces for interactive media. Basic principles of programming for interactivity.
Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
CAS 204 and CAS 208
Restrictions:
Open to students in the Department of Telecommunication, Information Studies and Media or in the Design Specialization or in the Game Design and Development Specialization or in the Information Technology Specialization.
Description:
Brainstorming, planning, implementing, and troubleshooting applications and interfaces for interactive media. Basic principles of programming for interactivity.
Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
CAS 204 and CAS 208
Restrictions:
Open to students in the Department of Media and Information or in the Design Specialization or in the Game Design and Development Specialization.
Description:
Brainstorming, planning, implementing, and troubleshooting applications and interfaces for interactive media. Basic principles of programming for interactivity.
Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
(CAS 117) or (CAS 204 and CAS 208)
Restrictions:
Open to students in the Department of Media and Information or in the Design Specialization.
Description:
Brainstorming, planning, implementing, and troubleshooting applications and interfaces for games and interactive media. Basic principles of programming for interactivity.
Semester:
Fall of every year, Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
(CAS 117) or (CAS 204 and CAS 208)
Restrictions:
Open to students in the Department of Media and Information or in the Computer Science Major or in the Graphic Design Major or in the Bachelor of Fine Arts in Studio Art or in the Studio Art Major.
Description:
Brainstorming, planning, implementing, and troubleshooting applications and interfaces for games and interactive media. Basic principles of programming for interactivity.