Course Descriptions

The Course Descriptions catalog describes all undergraduate and graduate courses offered by Michigan State University. The searches below only return course versions Fall 2000 and forward. Please refer to the Archived Course Descriptions for versions prior to Fall 2000.

Course Numbers Policy
Definitions of Course Characteristics (pdf)
Course Descriptions Frequently Asked Questions

Course Descriptions: Search Results

TC 445  Digital Game Design (W)

Description:
Design, architecture, and creation concepts related to the development of interactive digital games.
Effective Dates:
FS03 - US05


TC 445  Digital Game Design (W)

Semester:
Spring of every year
Credits:
Total Credits: 4   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 4
Prerequisite:
(TC 240 and TC 346) and completion of Tier I writing requirement
Restrictions:
Approval of department; application required.
Description:
Design, architecture, and creation concepts related to the development of interactive digital games.
Effective Dates:
FS05 - US08


TC 445  Digital Game Design (W)

Semester:
Spring of every year
Credits:
Total Credits: 4   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 4
Prerequisite:
{(TC 331 or CSE 331 or STA 360) or TC 346} and Completion of Tier I Writing Requirement
Restrictions:
Open to juniors or seniors or graduate students in the Department of Telecommunication, Information Studies and Media or in the Design Specialization or in the Game Design and Development Specialization.
Description:
Design, architecture, and creation concepts related to the development of interactive digital games.
Effective Dates:
FS08 - US11


TC 445  Game Design and Development I

Semester:
Fall of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
(TC 331 or CSE 331 or CSE 335 or STA 360) and Completion of Tier I Writing Requirement
Recommended Background:
TC 247 or TC 347
Restrictions:
Open to students in the Design Specialization or in the Game Design and Development Specialization and open to graduate students in the Department of Telecommunication, Information Studies and Media.
Description:
Design, architecture, and creation concepts related to the development of interactive digital games.
Effective Dates:
FS11 - US14


TC 445  Game Design and Development I

Semester:
Fall of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
(TC 331 or CSE 331 or CSE 335 or STA 360) and Completion of Tier I Writing Requirement
Recommended Background:
TC 247 or TC 347
Restrictions:
Open to students in the Design Specialization or in the Game Design and Development Specialization and open to graduate students in the Department of Telecommunication, Information Studies and Media.
Description:
Design, architecture, and creation concepts related to the development of interactive digital games.
Effective Dates:
FS14 - US15


MI 445  Game Design and Development I

Semester:
Fall of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
(MI 331 or CSE 331 or CSE 335 or STA 360) and Completion of Tier I Writing Requirement
Recommended Background:
TC 247 or TC 347
Restrictions:
Open to students in the Game Design and Development Specialization and open to graduate students in the Department of Media and Information.
Description:
Design, architecture, and creation concepts related to the development of interactive digital games.
Semester Alias:
TC 445
Effective Dates:
FS15 - US16


MI 445  Game Design and Development I

Semester:
Fall of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
MI 231 or CSE 331 or CSE 335 or STA 360
Recommended Background:
TC 247 or TC 347
Restrictions:
Open to students in the Game Design and Development Minor and open to graduate students in the Department of Media and Information.
Description:
Design, architecture, and creation concepts related to the development of interactive digital games.
Semester Alias:
TC 445
Effective Dates:
FS16 - FS20


MI 445  Game Design and Development I

Semester:
Fall of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
(CAS 117) and (MI 227 or MI 230 or MI 231 or MI 247 or CSE 232 or CSE 331 or CSE 335 or GD 360 or STA 201 or STA 380) and (MI 227 or MI 230 or MI 231 or MI 247 or CSE 232 or CSE 331 or CSE 335 or GD 360 or STA 201 or STA 380)
Recommended Background:
TC 247 or TC 347
Restrictions:
Open to students in the Game Design and Development Minor and open to graduate students in the Department of Media and Information.
Description:
Design, architecture, and creation concepts related to the development of interactive digital games.
Semester Alias:
TC 445
Effective Dates:
SS21 - Open