The Minor in Game Design and Development complements the depth of knowledge students acquire in their majors with a multidisciplinary understanding of game design and development. Students learn the foundations and develop core competencies in their primary area of study and broaden their horizons as interdisciplinary team members, learning game design theories and principles, collaborating on the design and development of game projects, and engaging in active learning and authentic, situated creative problem-solving.
The minor, which is administered by the Department of Media and Information, is available as an elective to students who are enrolled in the Bachelor of Science Degree in Computer Science , the Bachelor of Arts or Bachelor of Fine Arts Degree in Studio Art, the Bachelor of Fine Arts Degree in Graphic Design, or the Bachelor of Arts Degree in Media Arts and Information at Michigan State University.
Students from the above named majors are eligible to apply for the minor if they have completed or are currently enrolled in the prerequisites as listed below.
To apply, students must submit an application stating their interest in the minor and a portfolio demonstrating their expertise in media design, computer science, or art. Applications are due by the tenth week of the spring semester. Depending on the number of students applying, oral interviews may be requested. Academic performance will also be considered.
Students accepted into the minor may begin the minor in the subsequent fall semester. The advisor for the game design and development minor must approve the student's program of study.
Prerequisites
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1. |
The following course (3 credits): |
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CAS |
117 |
Games and Interactivity |
3 |
2. |
Two of the following courses (6 credits): |
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CSE |
232 |
Introduction to Programming II |
4 |
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CSE |
331 |
Algorithms and Data Structures |
3 |
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CSE |
335 |
Object-oriented Software Design |
4 |
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GD |
360 |
Graphic Design I: Graphic Form |
3 |
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MI |
227 |
Concept Design for Games, Film, and TV |
3 |
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MI |
230 |
Game Design |
3 |
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MI |
231 |
Game and Interactive Media Development |
3 |
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MI |
247 |
Three-Dimensional Graphics and Design |
3 |
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STA |
201 |
Fundamentals of Comic Art and Graphic Novels |
3 |
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STA |
380 |
Electronic Art |
3 |
Requirements for the Minor in Game Design and Development
Complete the following (15 credits):
1. |
All of the following courses (12 credits): |
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MI |
445 |
Game Design and Development I |
3 |
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MI |
455 |
Game Design and Development II |
3 |
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MI |
497 |
Game Design Studio |
3 |
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MI |
498 |
Collaborative Game Design (W) |
3 |
2. |
Complete one of the following courses (3 credits): |
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CSE |
422 |
Computer Networks |
3 |
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CSE |
435 |
Software Engineering |
3 |
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CSE |
440 |
Introduction to Artificial Intelligence |
3 |
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CSE |
471 |
Media Processing and Multimedia Computing |
3 |
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CSE |
472 |
Computer Graphics |
3 |
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CSE |
476 |
Mobile Application Development |
3 |
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CSE |
477 |
Web Application Architecture and Development |
3 |
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CSE |
480 |
Database Systems |
3 |
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GD |
460 |
Graphic Design II: Visual Communication |
3 |
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GD |
462 |
Spatial Design |
3 |
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GD |
468 |
Interaction Design |
3 |
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MI |
327 |
Advanced Concept Design for Games, Film, and TV |
3 |
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MI |
337 |
Compositing and Special Effects |
3 |
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MI |
431 |
Advanced Game Development |
3 |
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MI |
344 |
Sound Design for Cinema, Television, and Games |
3 |
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MI |
347 |
Advanced Three-Dimensional Computer Animation |
3 |
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MI |
349 |
Web Design and Development |
3 |
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MI |
377 |
Advanced 3D Modeling |
3 |
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MI |
447 |
Three-Dimensional Graphics and Animation Portfolio (W) |
3 |
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MI |
449 |
Advanced Web Development and Database Management |
3 |
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MI |
482 |
Building Virtual Worlds |
3 |
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MI |
484 |
Building Innovative Interfaces |
3 |
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STA |
301 |
Advanced Comic Art and Graphic Novels |
3 |
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STA |
350 |
Figure Modeling |
3 |
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STA |
351 |
Mixed Media and Installation |
3 |
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STA |
380 |
Electronic Art |
3 |
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STA |
384 |
Experiments in Digital Video |
3 |
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STA |
385 |
Interactive Environments and Digital Fabrication |
3 |