Semester:
Fall of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Restrictions:
Open to graduate students in the Department of Telecommunication, Information Studies and Media or approval of department.
Description:
Foundational visual design principles and theories for interactivity. Implementation of user interfaces. Current industry practices.
Semester:
Fall of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Restrictions:
Open to students in the Educational Technology Major or in the Educational Technology Graduate Certificate or in the Serious Game Design and Research Certificate or in the Telecommunication, Information Studies and Media major or approval of department.
Description:
Foundational visual design principles and theories for interactivity. Implementation of user interfaces. Current industry practices.
Semester:
Fall of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Restrictions:
Open to graduate students in the College of Communication Arts and Sciences or approval of department.
Description:
Foundational visual design principles and theories for interactivity. Implementation of user interfaces. Current industry practices.
Semester:
Fall of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 3
Restrictions:
Open to graduate students in the College of Communication Arts and Sciences or approval of department.
Description:
Design principles for the creation of transmedia (games, film, websites, etc.). Design and development studio course focused on the creation of fictional storytelling projects across media projects.
Semester:
Fall of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 3
Restrictions:
Open to graduate students in the College of Communication Arts and Sciences or approval of department.
Description:
Design and development studio course focused on the creation of projects (games, applications, websites, video, etc.) that can take a wide variety of forms, from physical games to virtual reality.