Course Descriptions

The Course Descriptions catalog describes all undergraduate and graduate courses offered by Michigan State University. The searches below only return course versions Fall 2000 and forward. Please refer to the Archived Course Descriptions for versions prior to Fall 2000.

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Course Descriptions: Search Results

TC 498  Collaborative Game Design (W)

Semester:
Spring of every year
Credits:
Total Credits: 4   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 4
Prerequisite:
((TC 339 or concurrently) and TC 445 and TC 455) and completion of Tier I writing requirement
Restrictions:
Only open to students in the Game Design and Development Specialization. Approval of department; application required.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Effective Dates:
FS05 - US08


TC 498  Collaborative Game Design (W)

Semester:
Spring of every year
Credits:
Total Credits: 4   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 4
Prerequisite:
((TC 339 or concurrently) and TC 445 and TC 455) and completion of Tier I writing requirement
Restrictions:
Open to students in the Game Design and Development Specialization.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Effective Dates:
FS08 - US11


TC 498  Collaborative Game Design (W)

Semester:
Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
(TC 445 and TC 455 and TC 497) and completion of Tier I writing requirement
Restrictions:
Open to students in the Game Design and Development Specialization.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Effective Dates:
FS11 - US14


TC 498  Collaborative Game Design (W)

Semester:
Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
(TC 445 and TC 455 and TC 497) and completion of Tier I writing requirement
Restrictions:
Open to students in the Game Design and Development Specialization and open to graduate students in the Department of Telecommunication, Information Studies and Media.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Effective Dates:
FS14 - US15


MI 498  Collaborative Game Design (W)

Semester:
Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
(MI 445 and MI 455 and MI 497) and completion of Tier I writing requirement
Restrictions:
Open to students in the Game Design and Development Specialization and open to graduate students in the Department of Media and Information.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Semester Alias:
TC 498
Effective Dates:
FS15 - US16


MI 498  Collaborative Game Design (W)

Semester:
Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
(MI 497 or MI 482 or MI 447) and completion of Tier I writing requirement
Restrictions:
Open to students in the Department of Media and Information or in the Game Design and Development Minor.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Semester Alias:
TC 498
Effective Dates:
FS16 - US20


MI 498  Collaborative Game Design (W)

Semester:
Spring of every year
Credits:
Total Credits: 3   Lecture/Recitation/Discussion Hours: 2   Lab Hours: 2
Prerequisite:
(MI 497) and completion of Tier I writing requirement
Restrictions:
Open to students in the Game Design and Development Minor.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Semester Alias:
TC 498
Effective Dates:
FS20 - Open