Semester:
Spring of every year
Credits:
Total Credits: 4 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 4
Prerequisite:
((TC 339 or concurrently) and TC 445 and TC 455) and completion of Tier I writing requirement
Restrictions:
Only open to students in the Game Design and Development Specialization. Approval of department; application required.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Semester:
Spring of every year
Credits:
Total Credits: 4 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 4
Prerequisite:
((TC 339 or concurrently) and TC 445 and TC 455) and completion of Tier I writing requirement
Restrictions:
Open to students in the Game Design and Development Specialization.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Semester:
Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
(TC 445 and TC 455 and TC 497) and completion of Tier I writing requirement
Restrictions:
Open to students in the Game Design and Development Specialization.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Semester:
Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
(TC 445 and TC 455 and TC 497) and completion of Tier I writing requirement
Restrictions:
Open to students in the Game Design and Development Specialization and open to graduate students in the Department of Telecommunication, Information Studies and Media.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Semester:
Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
(MI 445 and MI 455 and MI 497) and completion of Tier I writing requirement
Restrictions:
Open to students in the Game Design and Development Specialization and open to graduate students in the Department of Media and Information.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Semester:
Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
(MI 497 or MI 482 or MI 447) and completion of Tier I writing requirement
Restrictions:
Open to students in the Department of Media and Information or in the Game Design and Development Minor.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.
Semester:
Spring of every year
Credits:
Total Credits: 3 Lecture/Recitation/Discussion Hours: 2 Lab Hours: 2
Prerequisite:
(MI 497) and completion of Tier I writing requirement
Restrictions:
Open to students in the Game Design and Development Minor.
Description:
Design and development of comprehensive digital games in a team setting working with a client. Participation in a design cycle including specification, design, prototyping, implementation, testing, and documentation. Issues of professionalism, ethics, and communication.